The Complete Blade Runner Walkthrough
This walkthrough (necessarily) gives away a lot of the twists and turns
of the story line. It's not meant to be read straight through, or even
played straight through unless you're completely uninterested in anything
but the fastest possible course through the game. (What a waste!)
If you've never played Blade Runner before, you're really cheating
yourself if you don't try to play it through at least once without using
this walkthrough or another cheat sheet. The storyline and visuals are fabulous,
and worth some effort from you before you just yawn your way through with
this guided map.
If you find yourself really stuck, try to use this walkthrough just to
get a quick hint. Use the Contents list above to get you to the right spot.
There's more to this game than the game. You'll find your playing
experience greatly enhanced if you see and read some of the supporting
material. First, you should definitely watch the movie-the Director's Cut
of Blade Runner that was released just a few years ago. Reading the
original book, Do Androids Dream of Electric Sheep, will fill in a
few details. Beyond that, reading some of Philip K. Dick's other books will
give you a better feel for the "world" around the game-I recommend
Ubik,The Three Stigmata of Palmer Eldritch, and A Scanner
Darkly.
Then there are two sequels to the original novel and the movie, written
by K.W. Jeter.
They don't add anything to the game, but if you like everything else, I
highly recommend The Edge of Human and Replicant Night.
Several of the major characters in the game may be human or replicant.
Who is which is set when you start a new game, and cannot be changed during
game play. It's up to you to figure out which is which, and what to do
about it. Your character (Ray McCoy), on the other hand, may be a human, a
replicant, or a human who sympathizes with replicants. Your actions at
various points determine which.
The game reportedly has thirteen different endings. Not all endings are
obtainable from a single game start, but several alternates are possible in
each game depending on how you play McCoy's actions.
In game settings, select the "question mark" face so that you have
control over which questions to ask.
In game settings, clicking on "Designer Cut" reduces the amount of
descriptive chatter from McCoy. This speeds up the game, but cuts out a lot of
interesting comments and internal dialogue. Leave this setting off until
you've played through a couple of times.
The Voight-Kampff test allows you to ask up to ten questions. Unless you
ask a skilled mix of easy, medium and hard questions, the test may terminate
without giving an absolute determination whether the subject is human or
replicant. If you ask too many hard questions, the subject may get angry and
end the test early. If you save the game right before the test, you can keep
trying until you get it right.
SAVE GAME wherever it's indicated in the walkthrough.
DRAW your GUN wherever it's indicated in the walkthrough.
To "talk" to a character means keep clicking on them until they stop
giving you a meaningful response (usually, they start repeating some simple
phrase). Sometimes you only get one or two questions before they walk or
run away, or react in some other way, so choose your questions
carefully.
Throughout the walkthrough, options are presented in vertically-aligned
pairs. If the options influence the direction of the game, codes indicate
which direction you'll be pushing things:
- BR means you're a human, a Blade Runner doing his job.
- RP means you're a replicant cutting corners to save your
buddies.
- RS means you're a human replicant sympathizer.
- BNL means you're being nice to Lucy.
- BND means you're being nice to Dektora.
If there is no option code, the option changes some aspect of game play
but does not affect outcome.
Updates, additions and corrections to this walkthrough are welcome. Email
me at gifford@nitrosyncretic.com
with your information. Credit will be given for new material.
Any item new in each release is flagged in red, like
this. This
highlighting will be removed in subsequent releases, so only the newest
material is flagged.
Watch movie (Runciter & Lucy).
- Talk to cop.
- Examine: piece of metal on ground, fireplug, lefthand door, trash
can.
- Click on crowd to get cop to interview them.
- Enter Runciter's.
- Talk to Runciter.
- Go to rear of shop.
- Examine: poster, toy dog, chopstick wrapper, candy bar.
- Return to front of shop.
- Examine: shell casing (tiny, right about where you first stood
when entering shop).
- Click on camera to get video disk from Runciter.
- Exit shop.
- Talk to cop. He should have two eyewitness accounts to pass along.
- Go to 2nd Floor (Mainframe and Shooting Range).
- Listen to TV broadcast.
- If the broadcast mentions an entertainment model being
recalled, Gordo may be a rep.
- If the broadcast mentions a Lolita model, Lucy is a rep.
- Examine: ashtray, bulletin board, monitor, trash can.
- Go into Esper Room.
- Click on computer screen at right to upload and download
clue databases.
- Click on Esper screen in center to analyze video disk.
- In first photo:
- Zoom on: menu on desk at rear of shop.
- Lucy's face (hidden at right edge of tiger cage).
- Lucy's ankle.
- In second photo:
- Zoom on: face of front perpetrator.
- Feet of front perpetrator.
- Rear of car.
- License plate.
- Exit Esper room.
- Go to 3rd Floor (Laboratory).
- Go to Roof, get in spinner.
- Talk to chef (Zuben, in white shirt).
- Talk to guy in red jacket (Gordo).
- Talk to Howie (blue jacket).
- SAVE GAME!
- Go to rear of cookshop (follow Zuben).
- Talk to Zuben.
- OPTION: Stand in place. You will slip in the spilled soup.
- Follow chef down alley.
- OPTION: Shoot bum.
- OPTION: Report to Guzza and take lumps.
- OPTION: (click on dumpster) dump bum's body.
- OPTION: Talk to bum.
- OPTION: Give him money.
- OPTION: Don't give money.
- OPTION: Be ready, and jump to right as Zuben dumps soup.
- Follow Zuben out door, around corner, and through white door.
Ignore bum.
- Go up stairs. Go to locked door. Zuben will jump down behind
you.
- OPTION BR: Shoot Zuben.
- OPTION RS/RP: Put gun away and talk to Zuben.
- Return to lower level.
- Talk to Howie.
- Go through door and talk to Gaff.
- Return to alley. Look in dumpster.
- If you dumped bum's body, you can't retrieve license plate.
- Go through white door.
- Examine: barrel of sludge, pole, engine.
- (If you didn't already) Go up stairs and look around.
- Return to spinner car.
- SAVE GAME! before getting in.
- DRAW GUN.
- Go to elevator.
- If you let Zuben get away when he dumped the soup:
- He will jump you when you get to the elevator. Kill him.
- Talk to Gaff.
- Return to elevator.
- Select apartment.
- Click on Maggie a couple of times. Click on countertop to feed
her.
- Go to bedroom.
- Admire view from balcony.
- Check phone for messages.
- If you let Zuben get away, there will be one from Lucy.
- Click on bed to sleep.
Watch movie (Eisenduller & Sadik).
- Answer phone. Take Guzza's call.
- Go to front room. Feed Maggie.
- Go to roof. Get in spinner.
- Talk to guard. Be sure to get video disk.
- Go up elevator.
- Go into GravLab.
- Talk to photographer.
- Examine: Eisenduller's corpse (get detonator wire), dog collar,
dead dogs, takeout box on floor.
- Leave GravLab.
- Examine: Dragonfly jewelry on floor, console (several times),
Tyrell brochure on floor.
- If the brochure is for a comic model, Gordo is a rep.
- If the brochure is for a Lolita model, Lucy is a rep.
- Leave lab.
- Talk to Crystal. (You only get one question.)
- Talk to guard.
- Go to 1st floor. Go into Guzza's office.
- Talk to Guzza.
- Set up Tyrell meeting.
- OPTION: Confess to shooting bum (if you did).
- Go to 2nd floor.
- Listen to TV broadcast.
- Enter Esper room.
- Do clue UL/DL.
- Do Esper analysis of the Eisenduller video disk:
- Zoom on: perpetrator's face.
- Perp's left hand.
- Takeout box.
- Dog.
- Go to Basement lockup.
- Talk to Grigorian.
- SAVE GAME!
- V-K Gregorian.
- Talk to fish lady.
- Go to Dragonfly at end of street.
- Talk to jewelry lady.
- OPTION: Buy bracelet when she offers it.
- OPTION: Don't buy the bracelet.
- Examine: scorpion cage (if present). Examine again.
- Talk to Hasan (snake man).
- Go down street (to left).
- SAVE GAME!
- Go in Bullet Bob's.
- Talk to Bob.
- Ask him about WEAPONS, AMMO.
- SAVE GAME!
- V-K Bob.
- When you are done, he should offer to modify your KIA device.
After this is done, you will have an ugly switch on the KIA
interface. Click on it for instructions. (He won't make the mod if
you ask him about Hasan first.)
- Talk to Bob further (any questions).
- Examine: tripod weapon.
- OPTION RS/RP: Draw gun on Bob. He'll let you get away with it
once. You can kill him, but if you wait too long, or draw your gun
a second time, he will kill you.
- Go into Hawker's Row.
- Talk to Mama Isabella at Kingston Kitchen.
- Go down Hawker's Row.
- Get drink from barman.
- Go to 1st floor. Go in Guzza's office.
- Examine: weapons invoice on desk.
- Go to 2nd floor.
- Go in training room.
- Talk to armorer.
- Examine: case of weapons (if there).
- Talk to armorer until he gives you shipping form.
- Optional: Do training maze run. You can do this at any time for
fun or diversion. It has no effect on game outcome.
- Watch Rachael/Tyrell movie.
- Feed Maggie.
- Check messages.
- If you're being a Blade Runner, there may be one from Clovis.
- Check TV broadcast.
- Sleep.
- SAVE GAME!
- Go to Dragonfly at end of street.
- Talk to jewelry lady. (If she does not have your information yet,
you'll need to come back.)
- Buy drink from bartender at China Bar.
- Go to Green Pawn shop.
- Talk to Izo. If he goes inside his shop, or if he is not there,
wander around and come back later.
- If Izo is relatively pleasant, he may be human or rep.
- If he is angry and foul-mouthed, he is a rep.
- After Izo flashes you with the camera:
- Examine: camera and photos.
- DRAW GUN!
- Go inside shop.
- Shoot the lock on the door.
- Go in cage and down trap door.
- Examine: weapon cache.
- Goggles on dirt floor (right of rifle
leaning against walkway, between two small stones).
- Go deeper into basement.
- Examine: valve.
- Go deeper into basement, into Pump Room.
- Examine: other passages, lever.
- Return to "valve" room.
- DRAW GUN.
- OPTION BR: Go up ladder in "Valve" room.
- OPTION BR/RP/RS: Go up ladder in "weapons" room.
- Return through Izo's shop past China Bar to Kingston
Kitchens.
- SAVE GAME!
- Go out into street.
- OPTION BR: Click on Izo or try to shoot him.
- OPTION RS/RP: Move to the middle of the street.
When Crystal appears, run into her to block her
shot.
- After Crystal shoots Izo or yells at you about getting
in her way, go back to Bullet Bob's.
- Return to spinner.
- Wherever you run into Gordo (red jacket) in this scene, talk to
him.
- Go forward to Chew's Eye Works.
- Go into Chew's.
- Talk to Chew.
- Exit EyeWorks and return to starting place.
- Go to left.
- SAVE GAME!
- Go into Dermo Design.
- Examining the bomb will set it off!
- OPTION: Save Moraji by shooting the chain.
- Run outside and head quickly to the front right corner to
escape the blast.
- Talk to Moraji and the cop.
- OPTION: Shoot Moraji
- Go outside and move to far left to escape blast.
- OPTION: Do nothing inside shop.
- Go outside and move to far left to escape blast.
- Go back inside after the bomb goes off.
- If analysis shows bomber is an amateur, Sadik is a human.
- If analysis says bomber is a pro with off-world experience,
Sadik is a rep.
- Go back outside and go up stairs.
- Examine: jester figure, statue with red sash, video screen at
left, large keyboard,video system at right.
- Go back outside.
- Go back to Chew's.
- Talk to Chew.
- Go outside.
- Go down alley at left.
- Go in Bradbury building.
- Go up elevator or up stairs (at bottom).
- Go in Sebastian's apartment.
- Explore all rooms, but do not go up the ladder yet.
- Entry room: examine: walking toys.
- Go left to pool room.
- Go right to sitting room: Examine: chess board, eggs.
- Return to pool room. Go left through door to lab.
- Examine: plug strip on floor, then printer.
- Go through furthest door on left.
- Go left.
- SAVE GAME!
- Go up ladder. Watch background closely when you get to top.
- Go through doorway.
- Break all glass on right side of armoire.
- Climb armoire to roof.
Watch movie (Clovis & Sadik, then Lucy).
- Sometimes Clovis is sick, sometimes "the girl" is sick, sometimes
"your woman" is sick. (All clues to whether Lucy or Dektora are reps.)
- Click on broken glass in window to cut ropes.
- Examine: cheese under chair.
- Go to right rear of room.
- Examine: photo, doll, token.
- Leave apartment by frontmost left door.
- Watch Leon talk to clerk. You can click on Leon at any time, but if
you interrupt him too soon, you will not be able to talk to the clerk.
Ideally, stop him just before he assaults the clerk.
- Follow Leon when he leaves.
- Examine: car, wrapper on floorboards.
- Return to hotel.
- Talk to clerk (if there). Try dinging bell.
- Go through red-framed doorway.
- Examine: bathtub, dresser drawer.
- Return to front desk.
- Talk to clerk (if there).
- Leave hotel. Go to left, then go past Chew's to the alley to
return to the Bradbury.
- Go up to Sebastian's apartment.
- Talk to Sebastian. You don't get to ask all questions, so choose
carefully.
- Search apartment again.
- Examine "fortune-teller" figure.
- Talk to Sebastian again. You can pull your gun to get a little
more from him.
- Go back past Chew's, then to right to retrieve spinner.
- Go to 2nd Floor. Go to Esper room.
- Do clue UL/DL. (Consider using KIA override for some clues, such
as the moonbus photo.)
- Car is sometimes registered to Dektora, sometimes to a
nobody.
- If Crystal did not kill Izo, go to basement lockup.
- Go to 1st floor. Go out front doors.
- Go right to McCoy's apartment building.
- Feed Maggie, check messages, check TV.
- Do Esper analysis on photos: (By doing it here instead of at the
Police Station, you may avoid providing the information to the police
database.)
- Moonbus photo (from Yukon hotel room):
- Zoom on: Clovis (in center).
- Sadik (near bus engine).
- Figure near bus door (surprise!)
- Reflective orange panel at far right (what's missing?)
- Izo photo 1 (with McCoy flinching):
- Zoom on: lady in black tights (Dektora). OR
- Zoom on: figure in BG center, back to you, talking to insect
lady (scale in hand).
- If Dektora is there, she is a rep and the scorpions will be
in Early's chair.
- Second Izo photo (China Bar):
- Zoom on: man.
- Security camera (upper center).
- Sleep.
- Feed Maggie.
- SAVE GAME!
- Walk back to Police Station.
- Go to 1st floor. Go to Guzza's office.
- Talk to Guzza (if he's there).
- Return to spinner on Police Station roof.
- Talk to vendor couple.
- Go into Hysteria Hall.
- Talk to Lucy if she is there. If Lucy is not there, go through
the Hall of Mirrors. (Go in, then click multiple times on the exit
at far right to get McCoy to run through quickly. Check for Lucy in
the arcade again.)
- Sometimes McCoy is "looking for" Lucy (she's human), sometimes
he tells her she is "sick" (she's a rep).
- Ask her all questions except CRYSTAL or VOIGHT-KAMPFF.
- OPTION BR/BND: Try to V-K her.
- OPTION RS/RP/BNL: Ask her the CRYSTAL question.
- If she runs into the Hall of Mirrors follow her in and chase
her by clicking multiple times on the exit at right.
- Go to CL Used Cars.
- Talk to Crazy Larry.
- Do not draw your gun while talking to Larry, or he gets
offended and leaves. This may screw up some later endings.
- Examine: computer console.
- Go up stairs.
- Return to spinner car.
- Talk to jewelry lady
- If you have not gotten an answer about the dragonfly jewelry, you
should get one now. If not, keep trying.
- If the scorpion cage is gone, she should tell you something
interesting about its disappearance.
- Go down street to Hawker's Row.
- Talk to Mama Isabella at Kingston Kitchens.
- Talk to bartender at China Bar. Get video disk.
- Go to 2nd floor. Go to Esper Room.
- Examine China Bar photo.
- Zoom on: Guzza (at center, talking to cop.)
- Izo (at far right).
- Return to spinner on Police Station roof.
If you have already talked to Lucy in the arcade, skip to the next
section.
- Go into Hysteria Hall.
- Talk to Lucy if she is there. If Lucy is not there, go through
the Hall of Mirrors. (Go in, then click multiple times on the exit
at far right to get McCoy to run through quickly. Check for Lucy in
the arcade again.)
- Try leaving and coming back if you still haven't found Lucy. She
should be here in all versions of the game.
- SAVE GAME!
- Go into Taffy Lewis's.
- If Gordo is not in Taffy's, go to DEKTORA 1.
- If Gordo is in Taffy's, go to GORDO.
[DEKTORA 1]
- Go into Early Q's.
- Note spinning booth as you go in.
- Talk to bouncer (Hanoi).
- Talk to dancer until Hanoi is watching her.
- Run to spinning booth.
- Talk to Early (in red tailcoat).
- Optional: talk to bartender, dancer.
- When Early announces show, go left.
- Don't click on the dragonfly dancer or you'll be thrown out of
the club.
- OPTION: If Hanoi is watching the dance, you can exit to right and
via the spinning nooth to the main club.
- Go to Early's office (door next to stage).
- Examine: receipt on Early's desk.
- OPTION: You can skip to EARLY'S OFFICE now.
- OPTION: Return to the dance. (Do not examine anything
else.)
- When dance ends, go to dressing room (at left).
- SAVE GAME!
- Go into inner dressing room.
- OPTION: Just stand there for a minute or two, and see what
happens.
- Talk to Dektora.
- Examine: vase.
- Talk to Dektora. After BELT and EARLY Q, you have the choice of
more questions. Ask her all except CRYSTAL and VOIGHT-KAMPFF.
- OPTION BR/BNL: Ask to V-K her.
- OPTION RP/RS/BND: Ask her CRYSTAL.
- If she runs out of the room, go to DEKTORA 2.
- If you are arrested in her dressing room; go to
ARRESTED.
[DEKTORA 2]
- Examine: vase.
- If you don't examine and find the card, Hanoi will not let you
into Early's office.
- Leave via spin-booth.
- Go to EARLY'S OFFICE
.
[EARLY'S OFFICE]
- If Hanoi is gone, go into Early's office.
- SAVE GAME!
- If Dektora was in the Izo photo, don't sit in the chair.
- Examine: desk, video monitors, radiator, in that order.
- If Early brings you a drink, DRAW GUN.
- If you click on him and accept the drink, it's a mickey and
the game comes to a halt.
- DRAW GUN to force Early to talk.
- If you shoot Early, Hanoi kills you.
- If Early sits on scorpions:
- If Early sits and talks:
- Holster gun.
- Take photo.
- OPTION: Keep video disk.
- OPTION: Return video disk.
- Leave Early Q's.
- If you did not yet talk to Gordo, go to GORDO.
[GORDO]
- Go into Taffy's and talk to Gordo.
- You only get one choice. None seem to affect outcome of scene.
- When Gordo heads to stage, examine lighter left
on bar.
- When Gordo runs out the door:
- SAVE GAME!
- One of three things may happen, depending on the game and whether
you have your gun drawn when you exit.
- OPTION: Gordo may stand and taunt you. In this event, he is
probably human and killing him will end the game.
- If you put your gun away and talk to him, you get a
choice:
- OPTION BR: ARREST HIM.
- OPTION RS/RP: LET HIM GO.
- OPTION: Gordo may shoot at you, or run in and out of Early Q's
and perhaps shoot at you.
- OPTION BR: Kill him, if you can. He is a rep.
- OPTION RS/RP: Put your gun away.
- OPTION: Gordo takes a hostage.
- OPTION BR: Carefully kill him as soon as you can.
- OPTION BR/RS/RP: Let Crystal kill him.
- OPTION RS/RP: Shoot gun from Crystal's hand.
- If you get arrested, go to ARRESTED.
- If you have not been in Early Q's, go to DEKTORA
1.
[ARRESTED]
- Watch movie. (Baker and harness bull cop.)
- Sometimes Gordo, sometimes Dektora is "one of them" per
Crystal.
- Follow Crystal through tunnels to Nightclub Row.
- If you were arrested in Dektora's dressing room:
- Crystal will take you into Early Q's, and back to where Dektora
danced. When she leaves you:
- Go back to the outer "hellfire" club.
- Go to EARLY'S OFFICE.
- Return to Dektora's dance room.
- Go up the stairs at center right.
- DRAW GUN!
- Go in the projector room.
- When Dektora blinds you with the light, shoot at the projector
to kill the light.
- Go up the ladder.
- In the editing room:
- OPTION BR: Shoot at Dektora where she is hiding, and keep
shooting her when she appears.
- OPTION RS/RP: Put your gun away. Talk to Dektora when she
appears.
- Leave Taffy's.
- Talk to Crystal.
- McCoy accused of murdering Izo, or of retiring humans.
Watch movie (Lance and Luther)
In the Sewers
- SAVE GAME!
- DRAW GUN!
- Keep it drawn at all times while in the tunnels and sewers. Shoot
anything that moves (rat, "specials" etc.) while in the tunnels.
- Cops will occasionally appear and shoot at you. If you're playing
BR, you should try to get away without shooting back. If you're
playing RS/RP, run away or shoot back.
- Go back through tunnels to "chair" room.
- Go through green door to Pump Room.
- Pull handle to extend drawbridge.
- SAVE GAME!
- Cross to the "valve" room.
- If Lucy is there, V-K her. (She will not be here if you tried to
V-K her in the arcade.)
- Go into Izo's storeroom.
- Click on the weapons until nothing more happens. (You now have
high-power ammo that will stop replicants much more quickly.)
- Go down into "valve" room.
- Go up ladder and to right.
- Don't go in Bullet Bob's, or he will kill you.
- Go into Runciter's.
- Talk to Runciter. When he stops answering, DRAW
GUN.
- OPTION BR/BND: Don't shoot Runciter.
- OPTION RP/RS/BNL: When he stops answering again, shoot
him.
- Go back through tunnels to Pump Room.
- Go left to "bridge" room. Cross through it to the left.
- If you killed the bum, you'll see him float past in the slime as
you enter this room for the first time.
- Go up ladder.
- Go to apartment.
- Return to Pump Room through sewers.
- Go through tunnel in center.
- Go through door at center.
- Go down elevator.
- Talk to bum.
- If you killed the bum, there will be no one here.
- If you didn't give him money when you first encountered him
(behind the sushi bar), you may have to get him a drink to get him
to talk. Go up the elevator, through the Pump Room to Izo's lair,
up to Hawker's Row, and buy a flask from the China Bar.
- OPTION RP: Shoot bum.
- SAVE GAME!
- DRAW GUN!
- Go out tunnel at right.
- Cross bridge until rat appears, then walk back to start of
bridge.
- Shoot rat.
- Go back into bum's lair.
- Holster gun.
- If you have your gun out when you enter Luther/Lance's lab,
or if you draw it while there, they will hassle you, but it
doesn't appear to change the game outcome.
- Go back to bridge.
- Run across bridge (double click on doorway.)
- If you go too slowly, the bridge will collapse, dumping you
into the slime and killing you.
- Talk to Luther/Lance.
- Examine: monitor screen behind Luther/Lance.
- OPTION RS/RP: Don't shoot Luther/Lance.
- OPTION BR: Shoot Luther/Lance.
- They have a ton of information, though, so don't shoot them
until you've exhausted the conversation.
- Go out furthest doorway.
- Go up ladder.
- Go up air chute.
Do not disturb guard.
- Go up elevator. Do not disturb guard.
- Get DNA data from table.
- Return to Luther/Lance's lab.
- If you did not kill Luther/Lance, talk to them.They will give
you the Guzza file.
- If you killed them, click on the equipment monitor again to
get the file.
- Any time Luther/Lance are not there, click on their workstation to
get some additional information.
- Go up stairs at right to Luther/Lance's apartment to use videophone,
or go to Taffy Lewis's nightclub to use phones.
- Return to bum's lair.
- SAVE GAME!
- DRAW GUN!
- Go up stairs at left to Circle Room.
- Talk to Guzza.
- Listen to Sadik and Clovis. Move as close to the exit as you
can.
- OPTION RP/RS: Shoot Guzza.
- OPTION BR: Let Sadik shoot Guzza.
- As soon as Clovis says, "It's over," exit the chamber.
- Go up elevator.
- Go through door. Go down (towards Pump Room).
- If Clovis grabs you, as soon as he lets you go, dash down to pump
room. He will kill you if you dawdle.
- Go left through Bridge Room.
- Go up ladder.
- SAVE GAME!
- Go up to apartment.
Watch movie (Tyrell and Colvig.)
At McCoy's Apartment
- Examine: Maggie. (If she is there.)
- Examine: counter.
- Go answer phone in bedroom.
- Call may be from Crystal, Lucy, Dektora or Clovis.
- Examine: TV set.
- Use Esper machine in living room to examine Early Q photo or video
disk.
- Zoom on: glass cage behind box at left.
- Person Early is facing.
- If you have the second Early Q image from the video disk (of Dektora
and Clovis in her dressing room) zoom on:
- Clovis's hand.
- Dektora's reflection in mirror.
Go back down ladder to sewers.
You can only do this ending if Lucy called you at your
apartment.
- Go through tunnels to where train crosses over.
- Go up center tunnel.
- Go up ladder at left, then up spiral staircase to Crazy Legs
Larry's.
- Go outside.
- Talk to Lucy.
- Go back inside Larry's.
- Go up to roof.
- Talk to Crystal.
- Kill her.
- Go back down to Larry's.
- Click on computer terminal.
- Go down ladder, then down second ladder to tunnel.
- [END - AWAY WITH LUCY] Closing movie.
- This ending may vary depending on whether you collected all of the
DNA data or not. Listen carefully.
You can only do this ending if Dektora called you at your
apartment.
- Go through tunnels to where train crosses over.
- Go up center tunnel.
- Go up ladder at left, then up spiral staircase to Crazy Legs
Larry's.
- Go outside.
- Talk to Dektora.
- OPTION: Kill Dektora. This probably resets things to "BR."
- Go back inside Larry's.
- Go up to roof.
- Talk to Crystal.
- Kill her.
- Go back down to Larry's.
- Click on computer terminal.
- Go down ladder, then down second ladder to tunnel.
- [END - AWAY WITH DEKTORA] Closing movie.
- This ending may vary depending on whether you collected all of the
DNA data or not. Listen carefully.
You can only do this ending if Lucy or Dektora called you at your
apartment.
- Go through tunnels to where train crosses over.
- Go up center tunnel.
- Go up ladder at left, then up spiral staircase to Crazy Legs
Larry's.
- Go outside.
- Talk to Lucy/Dektora.
- Go back inside Larry's.
- Go up to roof.
- Talk to Crystal.
- Let Crystal kill Lucy/Dektora.
- Kill Crystal.
- Go back down to Larry's.
- Click on computer terminal.
- Go down ladder, then down second ladder to tunnel.
- [END - AWAY ALONE] Closing movie.
- This ending may vary depending on whether you collected all of the
DNA data or not. Listen carefully.
- Go to Bridge Room.
- Go through door at rear.
- DRAW GUN!
- SAVE GAME!
- Go up alleyway at center.
- Kill rats. Go on to left.
- If Crystal is waiting for you, go to CRYSTAL.
- If there is no one there, go to SOLO.
- Talk to Crystal.
- As soon as she starts to enter the kipple cave:
- OPTION: Click on the flashing bomb to warn her.
- OPTION: Let her trip the bomb.
- Click on Maggie to toss her a cookie.
- Kill Sadik.
- Go inside moonbus.
- Talk to Clovis.
- You can kill him as soon as he starts to read poetry, or let
him die.
- Go outside.
- Closing movie.
- If Crystal is dead: [END - REAL BLADE RUNNER - GAFF]
- If Crystal is alive: [END - REAL BLADE RUNNER - CRYSTAL]
- Go up center (towards pipes).
- Go in kipple cave.
- Examine: flashing bomb.
- Continue on left.
- Talk to Crystal.
- Kill her as soon as she says, "Want to go in the machine
now?"
- Go up to moonbus.
- Talk to Sadik.
- Sadik may be replicant or human, by admission.
- Go down to where you killed Crystal.
- If there is a reactor core (or something) laying on the ground,
near the bottom of the strip of white tube lights, pick it up.
- If there is no core, or if you've decided you're a Blade Runner
after all, do not pick up the core. You will have to kill Sadik to get
in the moonbus.
- Go up to moonbus.
- OPTION: Give Sadik core.
- OPTION: Kill Sadik.
- Go inside moonbus.
- OPTION RP/RS:
- Talk to Clovis.
- If you DRAW GUN, the reps kill you.
- Moonbus takes off with survivors.
- [END - AWAY WITH REPS] Closing movie.
- Sometimes only Clovis and Sadik, sometimes varied mix of other
reps are on board.
- This ending may vary depending on whether you collected all of
the DNA data or not. Listen carefully.
- OPTION BR:
- Closing movie.
- If Crystal is dead: [END - REAL BLADE RUNNER - GAFF]
- If Crystal is alive: [END - REAL BLADE RUNNER - CRYSTAL]
The End... ...until you play again!
Reputedly, there are thirteen endings to Blade Runner. Some are
easier to get to than others. Reaching any one depends on the startup state
of the game.
Here are the known endings, and hints on how to get to them.
- Real Blade Runner, away with Crystal
You've killed the replicants and earned your stripes as Blade Runner
61661. If you managed to keep Crystal from being killed by the bomb
in the cave, and did not have to kill her as a RepSymp, you get to
go away with her. Have fun and be sure to take your Viagra.
- Real Blade Runner, away with Gaff
You've killed the replicants and earned your stripes as Blade Runner
61661. Crystal got killed by the bomb in the cave, or you had to kill
her as a RepSymp. Gaff has some nice things to say.
- Replicant, away with all other Reps
You killed Crystal and managed to prove yourself to Clovis and Sadik.
Clovis or Crystal called you at the end. (You can ignore Lucy or Dektora's
call and proceed to the moonbus, too-- they'll be there to join you.)
(There are several variations of this end, with different combinations
of reps on the moonbus. Each of these endings may represent one of the
"thirteen" endings.)
- Replicant, away with Lucy
You were really nice to Lucy at every turn, and not nice to Dektora.
Lucy called you at the end, and you decided to meet her at Crazy's,
instead of going to the moonbus. Away you went into the sunset.
- Replicant, away with Dektora
You were really nice to Dektora at every turn, and not nice to Lucy.
Dektora called you at the end, and you decided to meet her at Crazy's,
instead of going to the moonbus. Away you went into the sunset.
- Replicant, away alone
You were really nice to Lucy or Dektora at every turn, and not nice
the other. But in the shootout on top of Crazy's, you let Crystal kill
the RepFem before you could in turn kill Crystal. Away you went into the
sunset, all alone.
For the record, I'm not sure how to get McCoy to these endings as a
RepSymp instead of as a Replicant, or if that's even an option.
Gathering all the DNA data (Tyrell, Sebastian, Eisenduller) might make a
difference in the ending dialogue, as to whether it will be "enough" or "not
enough."
I haven't figured out if the radiation goggles or Gordo's lighter have
any effect on the game. (I haven't played it through since being passed
along the pointers to these items.)
This walkthrough is by far the longest, most detailed and most organized
one I know of for Westwood's great game. It's 90% my own work, written on my
laptop as I played on my main workstation. A number of hints, ideas,
alternate paths and tricks were gleaned from discussion in alt.games.bladerunner--
and I'm sorry I can't remember who to credit for each one. I'll try and do
better from here on out.
Just before I did the initial HTML conversion, Cameron Starr
(cameron@chictochic.demon.co.uk) posted a new, fairly detailed walkthrough
that added at least five important things I'd missed. Those items have been
folded in to this walkthrough. Thanks to Cameron and to "trithor1@aol.com"
(who's credited as originating the walkthrough) if that's not the same
person.
"P12" posted some additional material after rev 1.0.0, including the info
on how to get away with Dektora or alone, the alternate way to confront Izo
(by going up through Hawker's Circle) and the alternate ways to deal with
Gordo taking a hostage (shoot at Crystal's gun, let Crystal shoot him).
The Version 1.1.0 update also benefited from a reading of the walkthrough
posted on http://www.bladezone.com.
Thanks to the author(s).
Versions 1.1.1 and 1.1.2 incorporate several changes received from "blacknight."
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